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local player = game.Players.LocalPlayer
function onReady()
return true
self:Init()
task.wait()
module.new()
local RS = game:GetService("ReplicatedStorage")
for i, v in pairs(players) do
workspace.CurrentCamera.CFrame
local humanoid = character:FindFirstChild("Humanoid")
RunService.Heartbeat:Connect(function(dt)
remote:FireServer(data)
table.insert(inventory, item)
if not debounce then return end
local success, err = pcall(function()
TweenService:Create(part, info, goal)
signal:Fire(eventData)
coroutine.wrap(function() end)()
math.clamp(value, 0, 100)
Instance.new("Part", workspace)
print("please hire me im broke")
-- TODO: fix this later (6 months ago)
if mass == true then mass = false end
warn("it works but idk why")
-- this code is held together by hope
-- I love my cat more than clean code
-- im gay but i hope nobody read this text (im joking, im not)
-- I mass free models and mass serverscriptservice but it works
-- my mass is better than ur architecture
-- I mass in ur game and u call it a feature
Available for projects
FROM CREATORS TO CREATORS
Full Stack LUA Programmer | Roblox Developer
I understand your vision because I create games too. Server-authoritative architecture, clean modular code, Easy to manage, and great organization. Systems you can trust, maintain, and extend.
Real data from games that are live, playable, and generating revenue. Not mockups. Not concepts. Production.
PROJECTS SHIPPED · PLAYERS SERVED · SYSTEMS OPTIMIZED · REVENUE GENERATED · PEAK PERFORMANCE · PROJECTS SHIPPED · PLAYERS SERVED · SYSTEMS OPTIMIZED · REVENUE GENERATED · PEAK PERFORMANCE · PROJECTS SHIPPED · PLAYERS SERVED · SYSTEMS OPTIMIZED · REVENUE GENERATED · PEAK PERFORMANCE · PROJECTS SHIPPED · PLAYERS SERVED · SYSTEMS OPTIMIZED · REVENUE GENERATED · PEAK PERFORMANCE ·
📅
0
Projects Completed
Games, systems & modules shipped to production
👥
0
Total Players
Unique players across all contributed games
🔥
0
Peak Concurrent Player (CCU)
Highest concurrent users on a single game session
Live Record
💰
0
Robux Revenue Generated
Combined Robux revenue from games I built systems for
⚡
0
Fast Respond
Fast Respond all messages directly (almost instant)
// How I Work & Act
A partner, not just a hired hand.
I don't just take orders and deliver code, I always ask about the details and giving some recommendation for the tasklisk whether the client want it more advance or not. Here's exactly how our collaboration works — clear, structured, and transparent from start to finish.
01
Your Turn
📋
Send The Tasklisk & Details
Share your project context, what your game is about, and what output you need. The more detail, the better — but even a rough idea works.
What to include:
🎮Project context — what's your game about?
🎯What feature or system do you need?
📄Expected output — how should it work?
📅Timeline & budget (if any)
📎References, docs, or examples (optional)
I Will Answer:
May I know the details of the game?💬
Do you want the system to be...📄
Do you have any references?📋
We could negotiate with the current budget we have🎤
Thank you for the references, I will work on it.✅
"I Want this to be like that, and please add the ... system aswell"
Speaking of pricing
Instead of just fixing the price, I would love to negotiate to whatever available and disccused the workload
💬 Feel free to talk!
02
My Turn
📝
I Will Organize the tasklisk
I break down your brief into a detailed, structured task list with clear deliverables. You'll see exactly what will happend, how it works, and the estimated timeline.
What you'll receive:
✓Detailed task breakdown
✓Priorities & architecture plan
✓Estimated timeline per task
✓My suggestions & improvements
How it looks:
Numbered task list📝
Priority labels (Urgent/Important/Add-ons)🏳
Time estimate per task⏱
Improvement notes💡
"Thanks, for the information. Let me break it down:"
Example output
"Task 1: Hit detection module — 2 days. Task 2: Combo state machine — 3 days. Suggestion: add input buffering for smoother feel."
📄 Structured document
03
Together
💬
WE DISCUSS & ALIGN
We review the task list together. You can adjust priorities, add details, or change direction — this is where my role as a partner shines. I'll challenge ideas if I see a better way and suggest improvements you might not have considered.
"So we're going with this one and that one."
Real feedback
"I highly recommend you to add this for the system because it will make the game better."
🤝 Open discussion
04
My Turn
🚀
I Create & You Recieve
I work task by task, sharing progress along the way. You'll get regular updates, and give feedback at every stage. No black box — you always know where we are. (Note: Adding new system while working each task count differently, but polishing didn't count towards the condition)
What you'll get:
✓Working system, tested & ready
✓Progress updates at each milestone
✓Documentation & handover notes
✓Revisions
Delivery includes:
Source code (clean & no bugs)💻
Setup / Integration guide📖
Testing Phase🎮
Post-delivery support💬
"Hello, It's done check it out"
Delivery
"Systems complete, and tested. Here's the documentation and handover notes. Let me know if you need any adjustments."
✅ Ready to Deliver
01 — Task & Details Received
02 — Task Breakdown
03 — Aligning Together
04 — Shipped & Delivered
⚖️
Your success is my success.Simple, because when you're happy with the result i could get the reward that worth my time and work. It's a win-win situation!
// Showcase
See the work in action.
Get to know with me, and the quality of my work just for you
▶
Introduction
WHO I AM & HOW I WORK
A short intro covering my workflow, communication style, and what I deliver as a Roblox systems developer.
CommunicationSystemsReliabilityLuau
SYSTEMS & FRAMEWORK
Modular logic, structured and organized explorer, scalable growth patterns.
TRUSTED & EASY COMMUNICATION
High Vouch, tons of proof, and easy to manage
// Portfolio
Past work & proof.
All the work and contribute I've made for my clients
📷 Replace image & video
COMBAT SYSTEM DEMO
Server-authoritative hit validation, state-gated combos, clean timing logic.